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Role: Lead experience designer & player-coach across research, product strategy, and UI design.

Role: Lead experience designer & player-coach across research, product strategy, and UI design.

Modernizing a Multi-Brand Design System

One responsive design system powering both field teams and consumers, built on shared tokens, components, and patterns.

Role: Design system lead — built tokens, components, and layouts.

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Fragmented Ecosystem, Two Audiences, One Platform

A large energy organization approached us with a deceptively simple problem:

 

“How do we redesign our field operations platform and consumer tools while keeping brands separate, but the experience consistent and fast?”

 

I partnered with product, engineering, and marketing leaders to map the current ecosystem and quickly found the reality was anything but simple.

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They had:

  • Multiple internal tools for field technicians, each built at different times by different teams

  • A separate consumer-facing experience with its own patterns and rules

  • A rebrand underway that needed to show up consistently everywhere

  • A “design system” in name only: scattered Sketch files, duplicated symbols, conflicting specs

  • A massive integration initiative connecting pricing, inventory, and scheduling

  • A mandate to optimize everything for mobile without rebuilding from scratch

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The existing experience lacked:

  • Cohesion – field and consumer flows felt like different products

  • Reusability – new features meant new components every time

  • Accessibility – no consistent guidance for color, type, or states

  • Brand flexibility – each new campaign or sub-brand meant custom one-offs

  • Scalability – nothing was structured for future acquisitions or products

This wasn’t just a UI refresh. It required a modern, extensible, multi-brand design system that could serve two very different audiences from one foundation.

Research & System Audit: The Gaps Were Everywhere

I led a series of audits, field interviews, and UI inventories to understand how the system really worked (and where it broke down).

 

Field Worker Tools

  • Inconsistent navigation and patterns across apps used on the same shift

  • Key tasks buried in dense tables and nested menus

  • Limited offline resilience for low-connectivity environments

  • No clear visual hierarchy for urgent vs. routine tasks

 

Consumer Experience

  • Different brands and campaigns each had their own look, feel, and flows

  • Forms and journeys changed style from step to step

  • Mobile layouts felt like scaled-down desktop pages, not designed experiences

 

Design System Findings

  • 40+ button styles, 20+ card variations, and multiple grid systems

  • No shared iconography or motion language

  • Components were duplicated across files with slightly different specs

  • No single source of truth for dev-ready tokens, type, or spacing

 

The system was inconsistent, brittle, and hard to evolve. To move fast without breaking trust, we needed a lean, token-driven system that I could use to model both field and consumer experiences side-by-side.

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Strategy: One Core System, Many Brand Expressions

Together with product and engineering leads, I defined a system strategy: one core design system that could express multiple brands and serve both field and consumer experiences.

 

The system needed to be:

  • Rebrandable without rewriting every screen

  • Flexible enough for new acquisitions and product lines

  • Responsive from rugged field devices to consumer mobile web

  • Simple enough for designers and engineers to actually use

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Our design system architecture:​​​​​​​​​​​​​​​​​​​​​​

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This allowed us to keep the structure stable while swapping themes and content for different audiences.

Execution: Modernizing the Field + Consumer Experience 

As design system lead and player-coach, I split my time between building the system and designing real product flows that proved it worked.

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​Field Workflow Wins

  • Redesigned core task flows (inspect, repair, confirm) using the new components

  • Created responsive layouts tailored for glove-friendly tablets and phones

  • Clarified status and priority through consistent iconography, color, and state patterns

  • Paired with engineers to translate Figma specs into reusable UI code and stories

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Consumer Workflow Wins

  • Simplified quote and service sign-up journeys into fewer, clearer steps

  • Applied multi-brand theming so marketing could update campaigns without breaking UX

  • Designed mobile-first layouts that prioritized clarity, trust, and conversion

  • Used the same component library to keep future features faster to design and ship

Outcomes: A Scalable, Multi-Brand Design System 

By leading the system architecture and designing flagship flows myself, I left the team with a design system that was both principled and proven in production.

60%

reduction in duplicated components across products

100%

of field + consumer UIs now driven by token-based theming

40%

faster design-to-dev handoff for new features

Field Team Outcomes

  • Faster completion of on-site tasks

  • Fewer material scanning errors

  • Higher adoption of mobile workflows

  • Improved job clarity and daily workflow comfort

 

Consumer Outcomes

  • More intuitive self-service

  • Less reliance on support channels

  • Clearer communication during outages

 

Core Deliverables

  • Token-based foundations for color, type, spacing, elevation, and motion

  • Figma libraries for components, patterns, and multi-brand themes

  • Example screens and flows for both field and consumer experiences

  • Usability testing scripts and component-level test templates

  • Prototyping templates for rapid experiments with product teams

  • Governance model for updating tokens, components, and documentation over time

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